Its about time to rescue that damsel ... or something like that. Raven has been thrown in the prison dungeon of Wrong. Vasagralem, now convinced that her and your intentions were not those of malicious will with regard to the destruction of his people, meets you near the prison keep and indicates the watery entrance.

The rub here is that any guard inside the dungeon that spots you and actually get close enough to touch you, whether in combat or in casual contact, stips you of your goods and throws you into a cell near the warden's office. There are six of them by my count, not including the one that pops up in the button room off of the cell halls.

Wrong
{
  first section
  {
    [water entry, on left of door] skull switch (opens door to warden’s office)
    warden office
    {
      book:nnn to all guards of wrong
      [under book] key:gold key (???)
      [under picture of ankh] blue button (???)
    }
   
healing fountain
    [outside warden’s office] guard
    Cleo’s Cell (opened by lever in box on right side of door)
    {
     
Cleo (knows Smith is in a tree near Paws)
      [north wall] brick button (drops east wall)
      bedroll
      [underwater in passage behind east wall] bag
      {
        gem:amethyst
        jwry:necklace
        armr:wyrmguard:gauntlets
      }
    }
    cell & secret pass
    {
      cell
      {
        bedroll
        [opposite entry portcullis behind bench] secret door
      }
      first room
      {
        (3)
spider
        [barrel] weap:1H:broadsword
      }
      room 2
      {
       
giant spider
        [pile of bones] key:gold key (???)
       
binding circle
      }
      [2nd cell] press plate (opens cell portcullis, corpse can be used to hold it open)
    }
    [through door to left of second cell exit] hall back to warden’s office
    {
     
guard
      [in box near door] switch (opens door to first hall)
      [in closet off hall] chest
      {
        key:copper key (opens box with switch for floor grate in previous hall)
        [if captured] tool:backpack
      }
    }
    subfloor passage 1
    {
     
thief
      brute
      torture room
      {
       
thief
        weap:2H:battleaxe
        [on chain winch] lever (opens floor grate at end of passage)
      }
    }
    barracks
    {
      [chest] key:gold key (???)
      red button (???)
    }
    false Raven’s room (opened by lever in box outside of portcullis)
    {
      book:nnn just when I thought…
      bedroll
     
ghoul (disguised as Raven)
    }
    through second section hall near Raven’s cell
    {
      [in box on other side of portcullis near fake Raven’s cell from second section passage] lever (opens portcullis)
     
guard
      Raven’s cell (opens with skull switches activated in order from book in fake Raven’s cell)
      {
        Raven (gives key:Raven’s Key, will give multiple keys one for each conversation, can open all locked doors once used)
        [on left] valve (cuts off flame wall)
        [on right] valve (opens grate and raises Raven’s platform)
      }
    }
    cell from hall past Raven’s cell
    {
      bedroll
      potn:red
    }
    hall past the double doors
    {
      (2)
giant rat
      [left] red switch (opens double doors to the right)
      [right] red switch (starts alarm)
    }
  }
  second section
  {
    first hall
    {
      (2)
guard
      lever (opens first room)
      first room
      {
        (2)
predator fish
        key (cannot be picked up, has no use)
      }
      [in box] lever (opens floor grate)
      [grave rooms] (2)
skeleton (using blue coffin in next room after killing skeletons opens exit)
      [in cage room through double doors]
wolf
      [in corner on a nest] potn:yellow
    }
    next hall
    {
      first double doors on left
      {
        first cell opened with lever in box near door
        {
          valve (opens grate in passage under pool)
          [on platform through passage] chest
          {
            potn:yellow
            armr:wyrmguard:helm
            armr:wyrmguard:boots
            armr:wyrmguard:gauntlets
          }
        }
        [on table under inkwell] red button (opens portcullis to cell halls)
      }
      second double doors on right
      {
        (2)
giant rat
        [in crate] potn:yellow
      }
      brick switch (opens floor grate)
      floor passage (connects with floor grate just beyond first double doors)
      {
       
guard
        (2) switch (each opens nearby cell)
      }
      [cell at end of hall opened by lever in box near door] bedroll
    }
    cell halls
    {
     
Jean Paul (letting him go gives 1 karma)
     
slaver (letting her go loses 1 karma)
      brick switch (opens floor grate)
      button room from passage under floor
      {
        blue button (opens door near cells)
        red button (transporter to front of Jean Paul’s cell)
        green button (unlocks chest causes
guard to appear from doorway)
        chest
        {
          (20) coin
     
    (20) coin
     
    (20) coin
     
    (2) gem:topaz
     
    gem:amethyst
     
    gem:emerald
     
  }
      }
    }
    chest room through blue button door
    {
      (2)
mimic [southwest and northeast corners]
      chest
      {
        mscl:Summon Reagents
        reag:ash
        reag:garlic
        reag:ginseng
        reag:moss
        reag:silk
        reag:pearl
        reag:nightshade
        reag:mandrake
      }
      chest
      {
        armr:leather:gaunlets
        armr:leather:cap
        potn:yellow
      }
    }
    water trap
    {
      (2)
predator fish
      [north wall floor of tunnel] valve (open portculli)
    }
  }
  end game
  {
   
Anaaj (Jaana turned by the Guardian)
    qust:Glyph of Sacrifice
    (through hall with moving portculli, straight through is the wrymguard and the glyph, turn left is the exit; capture Anaaj under the cage using the lever on the winch, agree to let her out if she opens the portcullis; the entrance to the column is in the front just behind the rockfall)
    exit room
    {
      brick switch (makes column covering transporter disappear)
      transporter (to first room of secret pass in first section)
    }
  }
}